Take the leap.
Commit to a direction. Leap forward, land quickly and carry momentum into your next jump. Sideways and backward hops trade distance for control.



A fast, fun ninja shooter with fluid movement, raw mouse input and responsive netcode. Choose close duels, Shogun’s sprawling conquest battles or Precision Dojo aim training.
SHADOWFRAG is opening by invitation. Request a code and receive development updates. Shadow Council contributors receive priority when invitations begin.

From Dojo’s close quarters to Shogun Highlands’ forests, villages and mountain crossings. Twenty-one multiplayer maps, built for different kinds of fight.
Leap into an angle. Change your mind mid-air. Disappear into the next fight.
Commit to a direction. Leap forward, land quickly and carry momentum into your next jump. Sideways and backward hops trade distance for control.

One more step when the ground is gone. Redirect in the air with a small boost, a directional flip and a cloud of dust beneath your feet.

Aim where you want to go. A shallow angle carries you across a gap; aim higher to take a new level. Time the landing and chain into a momentum-preserving hop.

Throw a smoke bomb forward and warp to its destination. Smoke marks both ends of the move. Arrive near a wall to refresh chi and keep the chain going.

Engine-rendered demonstrations · slowed for clarity · controls are rebindable
Colors, headwear, crests, capes and weapon designs. Small geometry. Big personality.
Meet your ninjaDecisions, experiments and the things we had to get wrong first.

The game has grown from close arena fights into conquest, training and a story mission. Movement remains the skill that connects those different ways to play.
Read post
Shogun spreads a team fight across six settlements and twelve outposts. Capturing the supporting ground opens the next attack and keeps reinforcements supplied.
Read post
Precision Dojo gives you fourteen offline forms for reading the game’s movement, from lateral tracking to airborne fights with your own weapon settings.
Read postBuild a rail duel, a flag match or a Shogun conquest battle. Standard matches let you choose weapons and shields; Shogun brings its own economy and territory rules.
Build your matchPrecise shots, patient arcs and very personal introductions.
Input and networking have their own service loop. The server validates combat. Your client predicts movement and builds the spectacle locally.
See the measured bandwidth costs, the optimizations and the work still ahead. The details are part of the game.
Inside the netcodeShape SHADOWFRAG before launch. Players ready to contribute to balance, maps, servers, content or regional events receive priority when invite codes are released.