Dojo’s tatami court, shoji screens and covered gallery, captured in the SHADOWFRAG engine.

A FAST & FUN
MOVEMENT FPS

A fast, fun ninja shooter with fluid movement, raw mouse input and responsive netcode. Choose close duels, Shogun’s sprawling conquest battles or Precision Dojo aim training.

SHADOWFRAG is opening by invitation. Request a code and receive development updates. Shadow Council contributors receive priority when invitations begin.

Soba, the violet ninja wearing an ushanka and holding an Arctic railgun, captured in the game renderer
Actual engine rendersDojo

Learn the routes. Break the rhythm.

From Dojo’s close quarters to Shogun Highlands’ forests, villages and mountain crossings. Twenty-one multiplayer maps, built for different kinds of fight.

All live maps

The floor is optional.

Leap into an angle. Change your mind mid-air. Disappear into the next fight.

Learn the movement

Take the leap.

Commit to a direction. Leap forward, land quickly and carry momentum into your next jump. Sideways and backward hops trade distance for control.

Directional jumpSPACE
Ninja demonstrating directional jump using SHADOWFRAG's movement physics

Rewrite your route.

One more step when the ground is gone. Redirect in the air with a small boost, a directional flip and a cloud of dust beneath your feet.

Double-jumpSPACE IN THE AIR
Ninja demonstrating double-jump using SHADOWFRAG's movement physics

Point. Launch.

Aim where you want to go. A shallow angle carries you across a gap; aim higher to take a new level. Time the landing and chain into a momentum-preserving hop.

Chi-jumpLEFT SHIFT
Ninja demonstrating chi-jump using SHADOWFRAG's movement physics

Leave them guessing.

Throw a smoke bomb forward and warp to its destination. Smoke marks both ends of the move. Arrive near a wall to refresh chi and keep the chain going.

Shadow warpQ
Ninja demonstrating shadow warp using SHADOWFRAG's movement physics

Engine-rendered demonstrations · slowed for clarity · controls are rebindable

A face for every kind of menace.

Colors, headwear, crests, capes and weapon designs. Small geometry. Big personality.

Meet your ninja
Mochi / Classic ninja · Kage ninja starsMame / Goggles · Arctic railgunMomo / Classic ninja · Oni bowYuzu / Cat Ears + Cape · Katana meleeNori / Straw Hat + Cape · Bomb grenadeSoba / Ushanka · Arctic railgunKumo / Classic ninja · Spear railgunMugi / War Helmet + Skirt · Bamboo bow

Built in the open.

Decisions, experiments and the things we had to get wrong first.

Development journal
The rivers, mountain districts and crossings of Shogun Highlands.

SHADOWFRAG is a Movement FPS

Game development

The game has grown from close arena fights into conquest, training and a story mission. Movement remains the skill that connects those different ways to play.

Read post

Your server. Your rules.

Build a rail duel, a flag match or a Shogun conquest battle. Standard matches let you choose weapons and shields; Shogun brings its own economy and territory rules.

Build your match

Pick your kind of trouble.

Precise shots, patient arcs and very personal introductions.

Explore the arsenal

Fast feels better when it is precise.

Input and networking have their own service loop. The server validates combat. Your client predicts movement and builds the spectacle locally.

See the measured bandwidth costs, the optimizations and the work still ahead. The details are part of the game.

Inside the netcode
21 playable maps64 player server limit128 Hz simulationVulkan native engine

Shadow Council

Shape SHADOWFRAG before launch. Players ready to contribute to balance, maps, servers, content or regional events receive priority when invite codes are released.